Algebraic Thinking Expectation |
Activity |
1. Describes, extends, and creates numerical and geometric patterns using a variety of models (for example, lists, tables, charts).
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2. Poses, solves, and explains problems by identifying a predictable visual or numerical pattern such as:
| Input:123 |
7 |
| Output:$3$6$9 |
? |
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3. Knows mathematical relationships in patterns (for example, the second shape is the first shape turned 90 degrees).
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4. Analyzes number patterns and states rules for relationships (for example, 2, 4, 7, 9, 12, ...; the rule: +2, +3, +2, +3, ...).
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Game for Pattern Analysis
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5. Discusses, explains, and analyzes the rule that applies to the pattern.
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What's your number?
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6. Applies the appropriate rule to complete a table or a chart such as:
| Input |
Output |
| 2 |
8 |
| 9 |
36 |
| ? |
16 |
| 7 |
28 |
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Game to Teach the Concept. 4 ways with rules and charts
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7. Solves problems involving equations or simple inequalities using manipulatives, diagrams, or models, symbolic expressions, or written phrases.
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Simple Equations
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8. Uses a variable to represent a given verbal expression (for example, seven times a number is 7n).
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Game to teach the Concept
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9. Translates problem-solving situations into expressions and equations using a variable for the unknown.
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10. Uses physical or pictorial models and graphs (for example, cubes, number lines) to solve equations or inequalities.
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